TCP-tolerance is an ability of real-time multimedia flow to optimal share network resources with the TCP. "Optimal" means, that both the multimedia transmission is carried out preserving real-time conditions (quality of service is assured) and TCP flows are able to use remaining bandwidth. In the TCP-tolerant circumstances, the utilization of bottleneck link is close to 100%. Typically, real-time multimedia flows are not TCP-tolerant, due to large bursts, which causes short-time increments of buffer occupancy, which are misinterpreted as local congestions. Because the TCP characterizes by large congestions-sensitivity, these bursts cause decrement of TCP throughput, larger than it results from the difference between throughput of the bottleneck link and the target bit rate of real-time multimedia traffic. In this article an analysis of TCP-tolerant real-time multimedia distribution in heterogeneous networks is presented. The TCP-tolerance was achieved using the burst control mechanism. Simulation analysis was carried out using the Berkeley's ns-2 simulator.